#pragma once
#include "typeDefs.h"
#include "ModelVBO.h"
class BlockModel
{
public:
	BlockModel(void);
	~BlockModel(void);
	void Initialize();
	void RenderBlockSide(uint blockSide);
	ModelVBO *GetSides();
	void SetCustomPointers(int vertexPointer, int normalPointer, int texcoordPointer);
private:
	bool m_bInitialized;
	ModelVBO *m_sideVBuffers;
};

